+
+ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
+ ModConfiguration(worldpath)
+{
+ SubgameSpec gamespec = findWorldSubgame(worldpath);
+
+ // Add all game mods and all world mods
+ addModsInPath(gamespec.gamemods_path);
+ addModsInPath(worldpath + DIR_DELIM + "worldmods");
+
+ // check world.mt file for mods explicitely declared to be
+ // loaded or not by a load_mod_<modname> = ... line.
+ std::string worldmt = worldpath+DIR_DELIM+"world.mt";
+ Settings worldmt_settings;
+ worldmt_settings.readConfigFile(worldmt.c_str());
+ std::vector<std::string> names = worldmt_settings.getNames();
+ std::set<std::string> include_mod_names;
+ for (std::vector<std::string>::const_iterator it = names.begin();
+ it != names.end(); ++it) {
+ std::string name = *it;
+ // for backwards compatibility: exclude only mods which are
+ // explicitely excluded. if mod is not mentioned at all, it is
+ // enabled. So by default, all installed mods are enabled.
+ if (name.compare(0,9,"load_mod_") == 0 &&
+ worldmt_settings.getBool(name)) {
+ include_mod_names.insert(name.substr(9));
+ }
+ }
+
+ // Collect all mods that are also in include_mod_names
+ std::vector<ModSpec> addon_mods;
+ for (std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
+ it_path != gamespec.addon_mods_paths.end(); ++it_path) {
+ std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
+ for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
+ it != addon_mods_in_path.end(); ++it) {
+ const ModSpec& mod = *it;
+ if (include_mod_names.count(mod.name) != 0)
+ addon_mods.push_back(mod);
+ else
+ worldmt_settings.setBool("load_mod_" + mod.name, false);
+ }
+ }
+ worldmt_settings.updateConfigFile(worldmt.c_str());
+
+ addMods(addon_mods);
+
+ checkConflictsAndDeps();
+}
+
+#ifndef SERVER
+ClientModConfiguration::ClientModConfiguration(const std::string &path):
+ ModConfiguration(path)
+{
+ addModsInPath(path);
+ addModsInPath(porting::path_user + DIR_DELIM + "clientmods");
+ checkConflictsAndDeps();
+}
+#endif
+
+#if USE_CURL
+Json::Value getModstoreUrl(const std::string &url)
+{
+ std::vector<std::string> extra_headers;
+
+ bool special_http_header = true;
+
+ try {
+ special_http_header = g_settings->getBool("modstore_disable_special_http_header");
+ } catch (SettingNotFoundException) {}
+
+ if (special_http_header) {
+ extra_headers.push_back("Accept: application/vnd.minetest.mmdb-v1+json");
+ }
+ return fetchJsonValue(url, special_http_header ? &extra_headers : NULL);
+}
+
+#endif
+
+ModMetadata::ModMetadata(const std::string &mod_name):
+ m_mod_name(mod_name),
+ m_modified(false)
+{
+ m_stringvars.clear();
+}
+
+void ModMetadata::clear()
+{
+ Metadata::clear();
+ m_modified = true;
+}
+
+bool ModMetadata::save(const std::string &root_path)
+{
+ Json::Value json;
+ for (StringMap::const_iterator it = m_stringvars.begin();
+ it != m_stringvars.end(); ++it) {
+ json[it->first] = it->second;
+ }
+
+ if (!fs::PathExists(root_path)) {
+ if (!fs::CreateAllDirs(root_path)) {
+ errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
+ << root_path << "' tree cannot be created." << std::endl;
+ return false;
+ }
+ } else if (!fs::IsDir(root_path)) {
+ errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
+ << root_path << "' is not a directory." << std::endl;
+ return false;
+ }
+
+ bool w_ok = fs::safeWriteToFile(root_path + DIR_DELIM + m_mod_name,
+ Json::FastWriter().write(json));
+
+ if (w_ok) {
+ m_modified = false;
+ } else {
+ errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." << std::endl;
+ }
+ return w_ok;
+}
+
+bool ModMetadata::load(const std::string &root_path)
+{
+ m_stringvars.clear();
+
+ std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), std::ios_base::binary);
+ if (!is.good()) {
+ return false;
+ }
+
+ Json::Reader reader;
+ Json::Value root;
+ if (!reader.parse(is, root)) {
+ errorstream << "ModMetadata[" << m_mod_name << "]: failed read data "
+ "(Json decoding failure)." << std::endl;
+ return false;
+ }
+
+ const Json::Value::Members attr_list = root.getMemberNames();
+ for (Json::Value::Members::const_iterator it = attr_list.begin();
+ it != attr_list.end(); ++it) {
+ Json::Value attr_value = root[*it];
+ m_stringvars[*it] = attr_value.asString();
+ }
+
+ return true;
+}
+
+bool ModMetadata::setString(const std::string &name, const std::string &var)
+{
+ m_modified = Metadata::setString(name, var);
+ return m_modified;
+}