+ //// Determine effective rotation and effective schematic dimensions
+ if (rot == ROTATE_RAND)
+ rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
+
+ v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+ v3s16(size.Z, size.Y, size.X) : size;
+
+ //// Adjust placement position if necessary
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (s.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (s.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (s.Z + 1) / 2;
+
+ blitToVManip(vm, p, rot, force_place);
+
+ return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
+}
+
+void Schematic::placeOnMap(ServerMap *map, v3s16 p, u32 flags,
+ Rotation rot, bool force_place)
+{
+ std::map<v3s16, MapBlock *> lighting_modified_blocks;
+ std::map<v3s16, MapBlock *> modified_blocks;
+ std::map<v3s16, MapBlock *>::iterator it;