+
+ // Used currently for flowing liquids
+ u8 vertex_alpha;
+ // Post effect color, drawn when the camera is inside the node.
+ video::SColor post_effect_color;
+ // Special irrlicht material, used sometimes
+ video::SMaterial *special_material;
+ AtlasPointer *special_atlas;
+#endif
+
+ // List of all block textures that have been used (value is dummy)
+ // Exists on server too for cleaner code in content_mapnode.cpp
+ core::map<std::string, bool> used_texturenames;