- i = CONTENT_STONE;
- f = &g_content_features[i];
- f->setAllTextures("stone.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
-
- i = CONTENT_GRASS;
- f = &g_content_features[i];
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass.png");
- f->setTexture(1, "mud.png");
- //f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
-
- i = CONTENT_GRASS_FOOTSTEPS;
- f = &g_content_features[i];
- //f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass_footsteps.png");
- f->setTexture(1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
-
- i = CONTENT_MUD;
- f = &g_content_features[i];
- f->setAllTextures("mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
-
- i = CONTENT_SAND;
- f = &g_content_features[i];
- f->setAllTextures("sand.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
-
- i = CONTENT_TREE;
- f = &g_content_features[i];
- f->setAllTextures("tree.png");
- f->setTexture(0, "tree_top.png");
- f->setTexture(1, "tree_top.png");
- //f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
-
- i = CONTENT_LEAVES;
- f = &g_content_features[i];
- f->light_propagates = true;
- //f->param_type = CPT_MINERAL;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- if(new_style_leaves)
- {
- f->solidness = 0; // drawn separately, makes no faces
- }
- else
- {
- f->setAllTextures("[noalpha:leaves.png");
- }
-
- i = CONTENT_COALSTONE;
- f = &g_content_features[i];
- //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
- /*f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
- irrlicht->getTextureId("mineral_coal.png")));*/
- f->setAllTextures("stone.png^mineral_coal.png");
- f->is_ground_content = true;
-
- i = CONTENT_WOOD;
- f = &g_content_features[i];
- //f->setAllTextures(irrlicht->getTextureId("wood.png"));
- f->setAllTextures("wood.png");
- f->is_ground_content = true;
-
- i = CONTENT_MESE;
- f = &g_content_features[i];
- //f->setAllTextures(irrlicht->getTextureId("mese.png"));
- f->setAllTextures("mese.png");
- f->is_ground_content = true;
-
- i = CONTENT_CLOUD;
- f = &g_content_features[i];
- //f->setAllTextures(irrlicht->getTextureId("cloud.png"));
- f->setAllTextures("cloud.png");
- f->is_ground_content = true;
-
- i = CONTENT_AIR;
- f = &g_content_features[i];
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->solidness = 0;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
-
- i = CONTENT_WATER;
- f = &g_content_features[i];
- //f->setInventoryTexture(irrlicht->getTextureId("water.png"));
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->solidness = 0; // Drawn separately, makes no faces
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;