- Noise *noise_filler_depth;
- Noise *noise_cave1;
- Noise *noise_cave2;
-
- Noise *noise_heat;
- Noise *noise_humidity;
- Noise *noise_heat_blend;
- Noise *noise_humidity_blend;
-
- content_t c_stone;
- content_t c_water_source;
- content_t c_lava_source;
- content_t c_desert_stone;
- content_t c_ice;
- content_t c_sandstone;
-
- content_t c_cobble;
- content_t c_stair_cobble;
- content_t c_mossycobble;
- content_t c_sandstonebrick;
- content_t c_stair_sandstonebrick;
-
- MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge);
- ~MapgenFractal();
-
- virtual void makeChunk(BlockMakeData *data);
- int getSpawnLevelAtPoint(v2s16 p);
- void calculateNoise();
- bool getFractalAtPoint(s16 x, s16 y, s16 z);
- s16 generateTerrain();
- MgStoneType generateBiomes(float *heat_map, float *humidity_map);
- void dustTopNodes();
- void generateCaves(s16 max_stone_y);
-};
-
-struct MapgenFactoryFractal : public MapgenFactory {
- Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
- {
- return new MapgenFractal(mgid, params, emerge);
- };
-
- MapgenSpecificParams *createMapgenParams()
- {
- return new MapgenFractalParams();
- };