+ MapgenParams() :
+ mg_name(DEFAULT_MAPGEN),
+ chunksize(5),
+ seed(0),
+ water_level(1),
+ flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
+ np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
+ np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
+ np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
+ np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)),
+ sparams(NULL)
+ {}
+
+ void load(const Settings &settings);
+ void save(Settings &settings) const;