-
-void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax)
-{
- enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
- VoxelArea a(nmin, nmax);
- bool block_is_underground = (water_level > nmax.Y);
- bool sunlight = !block_is_underground;
-
- ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-
- for (int i = 0; i < 2; i++) {
- enum LightBank bank = banks[i];
- std::set<v3s16> light_sources;
- std::map<v3s16, u8> unlight_from;
-
- voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
- light_sources, unlight_from);
- voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
-
- vm->unspreadLight(bank, unlight_from, light_sources, ndef);
- vm->spreadLight(bank, light_sources, ndef);
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////