(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
m_selection_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
m_selection_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
public:
PlayerObject(MapBlock *block, s16 id, v3f pos):
MovingObject(block, id, pos),
public:
PlayerObject(MapBlock *block, s16 id, v3f pos):
MovingObject(block, id, pos),
{
m_collision_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
{
m_collision_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);