+void ClientMap::expireMeshes(bool only_daynight_diffed)
+{
+ TimeTaker timer("expireMeshes()");
+
+ core::map<v2s16, MapSector*>::Iterator si;
+ si = m_sectors.getIterator();
+ for(; si.atEnd() == false; si++)
+ {
+ MapSector *sector = si.getNode()->getValue();
+
+ core::list< MapBlock * > sectorblocks;
+ sector->getBlocks(sectorblocks);
+
+ core::list< MapBlock * >::Iterator i;
+ for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
+ {
+ MapBlock *block = *i;
+
+ if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
+ {
+ continue;
+ }
+
+ {
+ JMutexAutoLock lock(block->mesh_mutex);
+ if(block->mesh != NULL)
+ {
+ /*block->mesh->drop();
+ block->mesh = NULL;*/
+ block->setMeshExpired(true);
+ }
+ }
+ }
+ }
+}
+
+void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
+{
+ assert(mapType() == MAPTYPE_CLIENT);
+
+ try{
+ v3s16 p = blockpos + v3s16(0,0,0);
+ MapBlock *b = getBlockNoCreate(p);
+ b->updateMesh(daynight_ratio);
+ //b->setMeshExpired(true);
+ }
+ catch(InvalidPositionException &e){}
+ // Leading edge
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ MapBlock *b = getBlockNoCreate(p);
+ b->updateMesh(daynight_ratio);
+ //b->setMeshExpired(true);
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ MapBlock *b = getBlockNoCreate(p);
+ b->updateMesh(daynight_ratio);
+ //b->setMeshExpired(true);
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ MapBlock *b = getBlockNoCreate(p);
+ b->updateMesh(daynight_ratio);
+ //b->setMeshExpired(true);
+ }
+ catch(InvalidPositionException &e){}
+}
+
+#if 0
+/*
+ Update mesh of block in which the node is, and if the node is at the
+ leading edge, update the appropriate leading blocks too.
+*/
+void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
+{
+ v3s16 dirs[4] = {
+ v3s16(0,0,0),
+ v3s16(-1,0,0),
+ v3s16(0,-1,0),
+ v3s16(0,0,-1),
+ };
+ v3s16 blockposes[4];
+ for(u32 i=0; i<4; i++)
+ {
+ v3s16 np = nodepos + dirs[i];
+ blockposes[i] = getNodeBlockPos(np);
+ // Don't update mesh of block if it has been done already
+ bool already_updated = false;
+ for(u32 j=0; j<i; j++)
+ {
+ if(blockposes[j] == blockposes[i])
+ {
+ already_updated = true;
+ break;
+ }
+ }
+ if(already_updated)
+ continue;
+ // Update mesh
+ MapBlock *b = getBlockNoCreate(blockposes[i]);
+ b->updateMesh(daynight_ratio);
+ }
+}
+#endif
+