-bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- /*
- Add it to all blocks touching it
- */
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->setTempMod(relpos, mod))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-bool ClientMap::clearTempMod(v3s16 p,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->clearTempMod(relpos))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-void ClientMap::expireMeshes(bool only_daynight_diffed)
-{
- TimeTaker timer("expireMeshes()");
-
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
-
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
-
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
-
- if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
- {
- continue;
- }
-
- {
- JMutexAutoLock lock(block->mesh_mutex);
- if(block->mesh != NULL)
- {
- /*block->mesh->drop();
- block->mesh = NULL;*/
- block->setMeshExpired(true);
- }
- }
- }
- }
-}
-
-void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
-{
- assert(mapType() == MAPTYPE_CLIENT);
-
- try{
- v3s16 p = blockpos + v3s16(0,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- // Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
-}
-
-#if 0
-/*
- Update mesh of block in which the node is, and if the node is at the
- leading edge, update the appropriate leading blocks too.
-*/
-void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
-{
- v3s16 dirs[4] = {
- v3s16(0,0,0),
- v3s16(-1,0,0),
- v3s16(0,-1,0),
- v3s16(0,0,-1),
- };
- v3s16 blockposes[4];
- for(u32 i=0; i<4; i++)
- {
- v3s16 np = nodepos + dirs[i];
- blockposes[i] = getNodeBlockPos(np);
- // Don't update mesh of block if it has been done already
- bool already_updated = false;
- for(u32 j=0; j<i; j++)
- {
- if(blockposes[j] == blockposes[i])
- {
- already_updated = true;
- break;
- }
- }
- if(already_updated)
- continue;
- // Update mesh
- MapBlock *b = getBlockNoCreate(blockposes[i]);
- b->updateMesh(daynight_ratio);
- }
-}
-#endif
-