+class IGameCallback
+{
+public:
+ virtual void exitToOS() = 0;
+ virtual void keyConfig() = 0;
+ virtual void disconnect() = 0;
+ virtual void changePassword() = 0;
+ virtual void changeVolume() = 0;
+
+ virtual void signalKeyConfigChange() = 0;
+};
+
+extern gui::IGUIEnvironment *guienv;