+void drawMenuBackground(video::IVideoDriver* driver)
+{
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+
+ video::ITexture *bgtexture =
+ driver->getTexture(getTexturePath("menubg.png").c_str());
+ if(bgtexture)
+ {
+ s32 scaledsize = 128;
+
+ // The important difference between destsize and screensize is
+ // that destsize is rounded to whole scaled pixels.
+ // These formulas use component-wise multiplication and division of v2u32.
+ v2u32 texturesize = bgtexture->getSize();
+ v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
+ v2u32 destsize = scaledsize * sourcesize / texturesize;
+
+ // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
+ driver->draw2DImage(bgtexture,
+ core::rect<s32>(0, 0, destsize.X, destsize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
+ }
+
+ video::ITexture *logotexture =
+ driver->getTexture(getTexturePath("menulogo.png").c_str());
+ if(logotexture)
+ {
+ v2s32 logosize(logotexture->getOriginalSize().Width,
+ logotexture->getOriginalSize().Height);
+ logosize *= 4;
+
+ video::SColor bgcolor(255,50,50,50);
+ core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
+ screensize.Width, screensize.Height);
+ driver->draw2DRectangle(bgcolor, bgrect, NULL);
+
+ core::rect<s32> rect(0,0,logosize.X,logosize.Y);
+ rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
+ rect -= v2s32(logosize.X/2, 0);
+ driver->draw2DImage(logotexture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(logotexture->getSize())),
+ NULL, NULL, true);
+ }
+}
+
+#endif
+