if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
log_fail("Could not set up blending mode for the renderer: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
log_fail("Could not set up blending mode for the renderer: %s\n", SDL_GetError());
RETURN_LT(lt, -1);