+ render_timer -= delta_time;
+ if (render_timer <= 0) {
+ if (game_render(game) < 0) {
+ print_current_error_msg("Failed rendering the game");
+ RETURN_LT(lt, -1);
+ }
+ SDL_RenderPresent(renderer);
+ render_timer = (int64_t) roundf(1000.0f / (float) fps);