- renderLine(stack, new OffsetPoint(minX, minY, minZ), new OffsetPoint(maxX, minY, minZ), color);
- renderLine(stack, new OffsetPoint(maxX, minY, minZ), new OffsetPoint(maxX, minY, maxZ), color);
- renderLine(stack, new OffsetPoint(maxX, minY, maxZ), new OffsetPoint(minX, minY, maxZ), color);
- renderLine(stack, new OffsetPoint(minX, minY, maxZ), new OffsetPoint(minX, minY, minZ), color);
- renderLine(stack, new OffsetPoint(minX, minY, minZ), new OffsetPoint(minX, maxY, minZ), color);
- renderLine(stack, new OffsetPoint(maxX, minY, minZ), new OffsetPoint(maxX, maxY, minZ), color);
- renderLine(stack, new OffsetPoint(maxX, minY, maxZ), new OffsetPoint(maxX, maxY, maxZ), color);
- renderLine(stack, new OffsetPoint(minX, minY, maxZ), new OffsetPoint(minX, maxY, maxZ), color);
- renderLine(stack, new OffsetPoint(minX, maxY, minZ), new OffsetPoint(maxX, maxY, minZ), color);
- renderLine(stack, new OffsetPoint(maxX, maxY, minZ), new OffsetPoint(maxX, maxY, maxZ), color);
- renderLine(stack, new OffsetPoint(maxX, maxY, maxZ), new OffsetPoint(minX, maxY, maxZ), color);
- renderLine(stack, new OffsetPoint(minX, maxY, maxZ), new OffsetPoint(minX, maxY, minZ), color);
+ renderLine(stack, new OffsetPoint(minX, minY, minZ), new OffsetPoint(maxX, minY, minZ), color, true);
+ renderLine(stack, new OffsetPoint(maxX, minY, minZ), new OffsetPoint(maxX, minY, maxZ), color, true);
+ renderLine(stack, new OffsetPoint(maxX, minY, maxZ), new OffsetPoint(minX, minY, maxZ), color, true);
+ renderLine(stack, new OffsetPoint(minX, minY, maxZ), new OffsetPoint(minX, minY, minZ), color, true);
+ renderLine(stack, new OffsetPoint(minX, minY, minZ), new OffsetPoint(minX, maxY, minZ), color, true);
+ renderLine(stack, new OffsetPoint(maxX, minY, minZ), new OffsetPoint(maxX, maxY, minZ), color, true);
+ renderLine(stack, new OffsetPoint(maxX, minY, maxZ), new OffsetPoint(maxX, maxY, maxZ), color, true);
+ renderLine(stack, new OffsetPoint(minX, minY, maxZ), new OffsetPoint(minX, maxY, maxZ), color, true);
+ renderLine(stack, new OffsetPoint(minX, maxY, minZ), new OffsetPoint(maxX, maxY, minZ), color, true);
+ renderLine(stack, new OffsetPoint(maxX, maxY, minZ), new OffsetPoint(maxX, maxY, maxZ), color, true);
+ renderLine(stack, new OffsetPoint(maxX, maxY, maxZ), new OffsetPoint(minX, maxY, maxZ), color, true);
+ renderLine(stack, new OffsetPoint(minX, maxY, maxZ), new OffsetPoint(minX, maxY, minZ), color, true);