- // Stores the max player uplift by m_sneak_node and is updated
- // when m_need_to_get_new_sneak_node == true
- f32 m_sneak_node_bb_ymax;
+ // Whether a "sneak ladder" structure is detected at the players pos
+ // see detectSneakLadder() in the .cpp for more info (always false if disabled)
+ bool m_sneak_ladder_detected;
+ // Whether a 2-node-up ledge is detected at the players pos,
+ // see detectLedge() in the .cpp for more info (always false if disabled).
+ bool m_ledge_detected;
+