+// 0.0 <= light <= 1.0
+// 0.0 <= return value <= 1.0
+inline float decode_light_f(float light_f)
+{
+ s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
+
+ if(i <= 0)
+ return (float)light_decode_table[0] / 255.0;
+ if(i >= LIGHT_MAX)
+ return (float)light_decode_table[LIGHT_MAX] / 255.0;
+
+ float v1 = (float)light_decode_table[i-1] / 255.0;
+ float v2 = (float)light_decode_table[i] / 255.0;
+ float f0 = (float)i - 0.5;
+ float f = light_f * LIGHT_MAX - f0;
+ return f * v2 + (1.0 - f) * v1;
+}
+
+void set_light_table(float gamma);
+
+#endif // ifndef SERVER
+