+/*
+ Day/night cache:
+ Meshes are cached for different day-to-night transition values
+*/
+
+/*#define DAYNIGHT_CACHE_COUNT 3
+// First one is day, last one is night.
+extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/
+
+/*
+ Lower level lighting stuff
+*/
+
+// This directly sets the range of light.
+// Actually this is not the real maximum, and this is not the
+// brightest. The brightest is LIGHT_SUN.