-inline float decode_light_f(float light_f)
-{
- s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
-
- if(i <= 0)
- return (float)light_decode_table[0] / 255.0;
- if(i >= LIGHT_MAX)
- return (float)light_decode_table[LIGHT_MAX] / 255.0;
-
- float v1 = (float)light_decode_table[i-1] / 255.0;
- float v2 = (float)light_decode_table[i] / 255.0;
- float f0 = (float)i - 0.5;
- float f = light_f * LIGHT_MAX - f0;
- return f * v2 + (1.0 - f) * v1;
-}