+8,
+11,
+14,
+18,
+22,
+29,
+37,
+47,
+60,
+76,
+97,
+123,
+157,
+200,
+255,
+};
+#endif
+
+#if 0
+// Use for debugging in dark
+u8 light_decode_table[LIGHT_MAX+1] =
+{
+58,
+64,
+72,
+80,
+88,
+98,
+109,
+121,
+135,
+150,
+167,
+185,
+206,
+229,
+255,
+};
+#endif
+
+// This is reasonable with classic lighting with a light source
+/*u8 light_decode_table[LIGHT_MAX+1] =
+{
+2,
+3,
+4,
+6,
+9,
+13,
+18,
+25,
+32,
+35,
+45,
+57,
+69,
+79,
+255
+};*/
+
+
+// As in minecraft, a_n+1 = a_n * 0.8
+// NOTE: This doesn't really work that well because this defines
+// LIGHT_MAX as dimmer than LIGHT_SUN
+// NOTE: Uh, this has had 34 left out; forget this.
+/*u8 light_decode_table[LIGHT_MAX+1] =
+{
+8,
+11,
+14,
+17,
+21,
+27,
+42,
+53,
+66,
+83,
+104,
+130,
+163,
+204,
+255,
+};*/
+
+// This was a quick try of more light, manually quickly made
+/*u8 light_decode_table[LIGHT_MAX+1] =
+{
+0,
+7,
+11,
+15,
+21,
+29,
+42,
+53,
+69,
+85,
+109,
+135,
+167,
+205,
+255,
+};*/
+
+// This was used for a long time, manually made
+/*u8 light_decode_table[LIGHT_MAX+1] =
+{