+#include "irrlichttypes.h"
+#include <IEventReceiver.h>
+#include <string>
+
+/* A key press, consisting of either an Irrlicht keycode
+ or an actual char */
+
+class KeyPress
+{
+public:
+ KeyPress();
+ KeyPress(const char *name);
+
+ KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character=false);
+
+ bool operator==(const KeyPress &o) const
+ {
+ return (Char > 0 && Char == o.Char) ||
+ (valid_kcode(Key) && Key == o.Key);
+ }
+
+ const char *sym() const;
+ const char *name() const;
+
+ std::string debug() const;
+protected:
+ static bool valid_kcode(irr::EKEY_CODE k)
+ {
+ return k > 0 && k < irr::KEY_KEY_CODES_COUNT;
+ }
+
+ irr::EKEY_CODE Key;
+ wchar_t Char;
+ std::string m_name;
+};
+
+extern const KeyPress EscapeKey;
+extern const KeyPress NumberKey[10];