- if(version == 1){
- // We cant be sure that node_placement_prediction is send in version 1
- try{
- node_placement_prediction = deSerializeString(is);
- }catch(SerializationError &e) {};
- // Set the old default sound
- sound_place.name = "default_place_node";
- sound_place.gain = 0.5;
- } else if(version >= 2) {
- node_placement_prediction = deSerializeString(is);
- //deserializeSimpleSoundSpec(sound_place, is);
- sound_place.name = deSerializeString(is);
- sound_place.gain = readF1000(is);
- }
- if(version == 3) {
- range = readF1000(is);
- }
+
+ node_placement_prediction = deSerializeString(is);
+ //deserializeSimpleSoundSpec(sound_place, is);
+ sound_place.name = deSerializeString(is);
+ sound_place.gain = readF1000(is);
+ range = readF1000(is);
+
+ sound_place_failed.name = deSerializeString(is);
+ sound_place_failed.gain = readF1000(is);
+ palette_image = deSerializeString(is);
+ color = readARGB8(is);
+
+ sound_place.pitch = readF1000(is);
+ sound_place_failed.pitch = readF1000(is);
+ inventory_overlay = deSerializeString(is);
+ wield_overlay = deSerializeString(is);
+