- video::ITexture * getImage()
- {
- if(g_texturesource == NULL)
- return NULL;
-
- std::string name;
-
- if(m_subname == "Stick")
- name = "stick.png";
- else if(m_subname == "lump_of_coal")
- name = "lump_of_coal.png";
- else if(m_subname == "lump_of_iron")
- name = "lump_of_iron.png";
- else if(m_subname == "steel_ingot")
- name = "steel_ingot.png";
- else
- name = "cloud.png";
-
- // Get such a texture
- //return g_irrlicht->getTexture(name);
- return g_texturesource->getTextureRaw(name);
- }