+ void drawSelectionMesh();
+ void updateSelectionMesh(const v3s16 &camera_offset);
+
+ std::vector<aabb3f> *getSelectionBoxes()
+ { return &m_selection_boxes; }
+
+ void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
+
+ v3f getSelectionPos() const
+ { return m_selection_pos; }
+
+ void setSelectionMeshColor(const video::SColor &c)
+ { m_selection_mesh_color = c; }
+
+ void drawLuaElements(const v3s16 &camera_offset);
+
+private:
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+ s32 count, v2s32 offset, v2s32 size=v2s32());
+
+ void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+ s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
+
+ void drawItem(const ItemStack &item, const core::rect<s32>& rect,
+ bool selected);
+
+ float m_hud_scaling; // cached minetest setting
+ v3s16 m_camera_offset;
+ v2u32 m_screensize;
+ v2s32 m_displaycenter;
+ s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
+ s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
+ video::SColor hbar_colors[4];
+
+ std::vector<aabb3f> m_selection_boxes;
+ std::vector<aabb3f> m_halo_boxes;
+ v3f m_selection_pos;
+ v3f m_selection_pos_with_offset;
+
+ scene::IMesh* m_selection_mesh;
+ video::SColor m_selection_mesh_color;
+ video::SMaterial m_selection_material;
+ bool m_use_selection_mesh;
+};
+
+enum ItemRotationKind {
+ IT_ROT_SELECTED,
+ IT_ROT_HOVERED,
+ IT_ROT_DRAGGED,
+ IT_ROT_NONE, // Must be last, also serves as number