+ void drawLuaElements(v3s16 camera_offset);
+private:
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+ s32 count, v2s32 offset, v2s32 size=v2s32());
+
+ void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
+ InventoryList *mainlist, u16 selectitem, u16 direction);
+
+ void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
+
+ v2u32 m_screensize;
+ v2s32 m_displaycenter;
+ s32 m_hotbar_imagesize;
+ s32 m_padding;
+ video::SColor hbar_colors[4];