- driver->draw2DLine(displaycenter - v2s32(10, 0),
- displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(displaycenter - v2s32(0, 10),
- displaycenter + v2s32(0, 10), crosshair_argb);
+ if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
+ return;
+
+ if (use_crosshair_image) {
+ video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
+ v2u32 size = crosshair->getOriginalSize();
+ v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
+ displaycenter.Y - (size.Y / 2));
+ driver->draw2DImage(crosshair, lsize,
+ core::rect<s32>(0, 0, size.X, size.Y),
+ 0, crosshair_argb, true);
+ } else {
+ driver->draw2DLine(displaycenter - v2s32(10, 0),
+ displaycenter + v2s32(10, 0), crosshair_argb);
+ driver->draw2DLine(displaycenter - v2s32(0, 10),
+ displaycenter + v2s32(0, 10), crosshair_argb);
+ }