- s32 padding = imgsize / 12;
- s32 height = imgsize + padding * 2;
- s32 width = itemcount * (imgsize + padding * 2);
- if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
- width = imgsize + padding * 2;
- height = itemcount * (imgsize + padding * 2);
- }
- s32 fullimglen = imgsize + padding * 2;
-
- // Position of upper left corner of bar
- v2s32 pos = upperleftpos;
-
- // Draw background color
- /*core::rect<s32> barrect(0,0,width,height);
- barrect += pos;
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
- core::rect<s32> imgrect(0, 0, imgsize, imgsize);
- const video::SColor hbar_color(255, 255, 255, 255);
- const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color};
-
- if (hotbar_image != player->hotbar_image) {
- hotbar_image = player->hotbar_image;
- if (hotbar_image != "")
- use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
- else
- use_hotbar_image = false;
- }
-
- if (hotbar_selected_image != player->hotbar_selected_image) {
- hotbar_selected_image = player->hotbar_selected_image;
- if (hotbar_selected_image != "")
- use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
- else
- use_hotbar_selected_image = false;
- }
-
- if (use_hotbar_image) {
- core::rect<s32> imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2);
- core::rect<s32> rect2 = imgrect2 + pos;
- video::ITexture *texture = tsrc->getTexture(hotbar_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- driver->draw2DImage(texture, rect2,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
- }
-
- for (s32 i = 0; i < itemcount; i++)
- {
- const ItemStack &item = mainlist->getItem(i);
-
- v2s32 steppos;
- switch (direction) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-(padding + i * fullimglen), padding);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(padding, padding + i * fullimglen);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(padding, -(padding + i * fullimglen));
- break;
- default:
- steppos = v2s32(padding + i * fullimglen, padding);
- }
-
- core::rect<s32> rect = imgrect + pos + steppos;
-
- if (selectitem == i + 1) {
- if (use_hotbar_selected_image) {
- core::rect<s32> imgrect2(-padding*2, -padding*2, height, height);
- rect = imgrect2 + pos + steppos;
- video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
- rect = imgrect + pos + steppos;
- } else {
- rect = imgrect + pos + steppos;
- video::SColor c_outside(255,255,0,0);
- //video::SColor c_outside(255,0,0,0);
- //video::SColor c_inside(255,192,192,192);
- s32 x1 = rect.UpperLeftCorner.X;
- s32 y1 = rect.UpperLeftCorner.Y;
- s32 x2 = rect.LowerRightCorner.X;
- s32 y2 = rect.LowerRightCorner.Y;
- // Black base borders
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y1 - padding),
- v2s32(x2 + padding, y1)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y2),
- v2s32(x2 + padding, y2 + padding)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding, y2)
- ), NULL);
- /*// Light inside borders
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1 - padding/2),
- v2s32(x2 + padding/2, y1)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y2),
- v2s32(x2 + padding/2, y2 + padding/2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding/2, y2)
- ), NULL);
- */
- }
- }
-
- video::SColor bgcolor2(128, 0, 0, 0);
- if (!use_hotbar_image)
- driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, font, item, rect, NULL, gamedef);
- }
-}
-
-
-void Hud::drawLuaElements() {
- for (size_t i = 0; i != player->hud.size(); i++) {
- HudElement *e = player->hud[i];
- if (!e)
- continue;
-
- v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
- switch (e->type) {
- case HUD_ELEM_IMAGE: {
- video::ITexture *texture = tsrc->getTexture(e->text);
- if (!texture)
- continue;
-
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
- core::dimension2di imgsize(texture->getOriginalSize());
- v2s32 dstsize(imgsize.Width * e->scale.X,
- imgsize.Height * e->scale.Y);
- if (e->scale.X < 0)
- dstsize.X = screensize.X * (e->scale.X * -0.01);
- if (e->scale.Y < 0)
- dstsize.Y = screensize.Y * (e->scale.Y * -0.01);
- v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
- (e->align.Y - 1.0) * dstsize.Y / 2);
- core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
- rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, colors, true);
- break; }
- case HUD_ELEM_TEXT: {
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF,
- (e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- std::wstring text = narrow_to_wide(e->text);
- core::dimension2d<u32> textsize = font->getDimension(text.c_str());
- v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
- (e->align.Y - 1.0) * (textsize.Height / 2));
- v2s32 offs(e->offset.X, e->offset.Y);
- font->draw(text.c_str(), size + pos + offset + offs, color);
- break; }
- case HUD_ELEM_STATBAR: {
- v2s32 offs(e->offset.X, e->offset.Y);
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
- break; }
- case HUD_ELEM_INVENTORY: {
- InventoryList *inv = inventory->getList(e->text);
- drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
- break; }
- case HUD_ELEM_WAYPOINT: {
- v3f p_pos = player->getPosition() / BS;
- v3f w_pos = e->world_pos * BS;
- float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
- scene::ICameraSceneNode* camera = smgr->getActiveCamera();
- core::matrix4 trans = camera->getProjectionMatrix();
- trans *= camera->getViewMatrix();
- f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
- trans.multiplyWith1x4Matrix(transformed_pos);
- if (transformed_pos[3] < 0)
- break;
- f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
- core::reciprocal(transformed_pos[3]);
- pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
- pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF,
- (e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, 200, 2 * text_height);
- std::wstring text = narrow_to_wide(e->name);
- font->draw(text.c_str(), size + pos, color);
- std::ostringstream os;
- os<<distance<<e->text;
- text = narrow_to_wide(os.str());
- pos.Y += text_height;
- font->draw(text.c_str(), size + pos, color);
- break; }
- default:
- infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
- " of hud element ID " << i << " due to unrecognized type" << std::endl;
- }
- }
-}
-
-
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
-
- video::ITexture *stat_texture = tsrc->getTexture(texture);
- if (!stat_texture)
- return;
-
- core::dimension2di srcd(stat_texture->getOriginalSize());
-
- v2s32 p = pos;
- if (corner & HUD_CORNER_LOWER)
- p -= srcd.Height;
-
- p += offset;
-
- v2s32 steppos;
- switch (drawdir) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-1, 0);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(0, 1);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(0, -1);
- break;
- default:
- steppos = v2s32(1, 0);
- }
- steppos.X *= srcd.Width;
- steppos.Y *= srcd.Height;
-
- for (s32 i = 0; i < count / 2; i++)
- {
- core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
- core::rect<s32> dstrect(srcrect);
-
- dstrect += p;
- driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
- p += steppos;
- }
-
- if (count % 2 == 1)
- {
- core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
- core::rect<s32> dstrect(srcrect);
-
- dstrect += p;
- driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
- }
-}
-
-
-void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath) {
- InventoryList *mainlist = inventory->getList("main");
- if (mainlist == NULL) {
- //silently ignore this we may not be initialized completely
- return;
- }
-
- s32 hotbar_itemcount = player->hud_hotbar_itemcount;
- s32 padding = hotbar_imagesize / 12;
- s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
- v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 3);
-
- if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
- drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
- if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
- drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
- "heart.png", halfheartcount, v2s32(0, 0));
- if (player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE && breath <= 10)
- drawStatbar(pos - v2s32(-180, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
- "bubble.png", breath*2, v2s32(0, 0));
-}
-
-
-void Hud::drawCrosshair() {
- if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
- return;
-
- if (use_crosshair_image) {
- video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
- v2u32 size = crosshair->getOriginalSize();
- v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
- displaycenter.Y - (size.Y / 2));
- driver->draw2DImage(crosshair, lsize,
- core::rect<s32>(0, 0, size.X, size.Y),
- 0, crosshair_argb, true);
- } else {
- driver->draw2DLine(displaycenter - v2s32(10, 0),
- displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(displaycenter - v2s32(0, 10),
- displaycenter + v2s32(0, 10), crosshair_argb);
- }
-}
-
-
-void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
- for (std::vector<aabb3f>::const_iterator
- i = hilightboxes.begin();
- i != hilightboxes.end(); i++) {
- driver->draw3DBox(*i, selectionbox_argb);
- }
-}
-
-
-void Hud::resizeHotbar() {
- if (screensize.Y <= 800)
- hotbar_imagesize = 32;
- else if (screensize.Y <= 1280)
- hotbar_imagesize = 48;
- else
- hotbar_imagesize = 64;
-}
-
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef)