-#ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui && inv_offset == 0)
- g_touchscreengui->resetHud();
-#endif
-
- s32 height = m_hotbar_imagesize + m_padding * 2;
- s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
-
- if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
- s32 tmp = height;
- height = width;
- width = tmp;
- }
-
- // Position of upper left corner of bar
- v2s32 pos = screen_offset;
- pos.X *= m_hud_scaling * porting::getDisplayDensity();
- pos.Y *= m_hud_scaling * porting::getDisplayDensity();
- pos += upperleftpos;
-
- // Store hotbar_image in member variable, used by drawItem()
- if (hotbar_image != player->hotbar_image) {
- hotbar_image = player->hotbar_image;
- if (hotbar_image != "")
- use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
- else
- use_hotbar_image = false;
- }
-
- // Store hotbar_selected_image in member variable, used by drawItem()
- if (hotbar_selected_image != player->hotbar_selected_image) {
- hotbar_selected_image = player->hotbar_selected_image;
- if (hotbar_selected_image != "")
- use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
- else
- use_hotbar_selected_image = false;
- }
-
- // draw customized item background
- if (use_hotbar_image) {
- core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
- width+m_padding/2, height+m_padding/2);
- core::rect<s32> rect2 = imgrect2 + pos;
- video::ITexture *texture = tsrc->getTexture(hotbar_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- draw2DImageFilterScaled(driver, texture, rect2,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
- }
-
- // Draw items
- core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
- for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
- s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
-
- v2s32 steppos;
- switch (direction) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
- break;
- default:
- steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
- break;
- }
-
- drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
-
-#ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui)
- g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
-#endif
- }
-}
-
-
-void Hud::drawLuaElements(const v3s16 &camera_offset)
-{
- u32 text_height = g_fontengine->getTextHeight();
- irr::gui::IGUIFont* font = g_fontengine->getFont();
- for (size_t i = 0; i != player->maxHudId(); i++) {
- HudElement *e = player->getHud(i);
- if (!e)
- continue;
-
- v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
- floor(e->pos.Y * (float) m_screensize.Y + 0.5));
- switch (e->type) {
- case HUD_ELEM_IMAGE: {
- video::ITexture *texture = tsrc->getTexture(e->text);
- if (!texture)
- continue;
-
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
- core::dimension2di imgsize(texture->getOriginalSize());
- v2s32 dstsize(imgsize.Width * e->scale.X,
- imgsize.Height * e->scale.Y);
- if (e->scale.X < 0)
- dstsize.X = m_screensize.X * (e->scale.X * -0.01);
- if (e->scale.Y < 0)
- dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
- v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
- (e->align.Y - 1.0) * dstsize.Y / 2);
- core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
- rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
- draw2DImageFilterScaled(driver, texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, colors, true);
- break; }
- case HUD_ELEM_TEXT: {
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF,
- (e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- std::wstring text = unescape_enriched(utf8_to_wide(e->text));
- core::dimension2d<u32> textsize = font->getDimension(text.c_str());
- v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
- (e->align.Y - 1.0) * (textsize.Height / 2));
- v2s32 offs(e->offset.X, e->offset.Y);
- font->draw(text.c_str(), size + pos + offset + offs, color);
- break; }
- case HUD_ELEM_STATBAR: {
- v2s32 offs(e->offset.X, e->offset.Y);
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
- break; }
- case HUD_ELEM_INVENTORY: {
- InventoryList *inv = inventory->getList(e->text);
- drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
- inv, e->item, e->dir);
- break; }
- case HUD_ELEM_WAYPOINT: {
- v3f p_pos = player->getPosition() / BS;
- v3f w_pos = e->world_pos * BS;
- float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
- scene::ICameraSceneNode* camera = smgr->getActiveCamera();
- w_pos -= intToFloat(camera_offset, BS);
- core::matrix4 trans = camera->getProjectionMatrix();
- trans *= camera->getViewMatrix();
- f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
- trans.multiplyWith1x4Matrix(transformed_pos);
- if (transformed_pos[3] < 0)
- break;
- f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
- core::reciprocal(transformed_pos[3]);
- pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
- pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF,
- (e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, 200, 2 * text_height);
- std::wstring text = unescape_enriched(utf8_to_wide(e->name));
- font->draw(text.c_str(), size + pos, color);
- std::ostringstream os;
- os << distance << e->text;
- text = unescape_enriched(utf8_to_wide(os.str()));
- pos.Y += text_height;
- font->draw(text.c_str(), size + pos, color);
- break; }
- default:
- infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
- " of hud element ID " << i << " due to unrecognized type" << std::endl;
- }
- }
-}
-
-
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
- s32 count, v2s32 offset, v2s32 size)
-{
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
-
- video::ITexture *stat_texture = tsrc->getTexture(texture);
- if (!stat_texture)
- return;
-
- core::dimension2di srcd(stat_texture->getOriginalSize());
- core::dimension2di dstd;
- if (size == v2s32()) {
- dstd = srcd;
- } else {
- float size_factor = m_hud_scaling * porting::getDisplayDensity();
- dstd.Height = size.Y * size_factor;
- dstd.Width = size.X * size_factor;
- offset.X *= size_factor;
- offset.Y *= size_factor;
- }
-
- v2s32 p = pos;
- if (corner & HUD_CORNER_LOWER)
- p -= dstd.Height;
-
- p += offset;
-
- v2s32 steppos;
- switch (drawdir) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-1, 0);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(0, 1);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(0, -1);
- break;
- default:
- steppos = v2s32(1, 0);
- }
- steppos.X *= dstd.Width;
- steppos.Y *= dstd.Height;
-
- for (s32 i = 0; i < count / 2; i++)
- {
- core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
- core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
-
- dstrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
- p += steppos;
- }
-
- if (count % 2 == 1)
- {
- core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
- core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
-
- dstrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
- }
-}
-
-
-void Hud::drawHotbar(u16 playeritem) {
-
- v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
-
- InventoryList *mainlist = inventory->getList("main");
- if (mainlist == NULL) {
- //silently ignore this we may not be initialized completely
- return;
- }
-
- s32 hotbar_itemcount = player->hud_hotbar_itemcount;
- s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
- v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
-
- if ( (float) width / (float) porting::getWindowSize().X <=
- g_settings->getFloat("hud_hotbar_max_width")) {
- if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
- drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
- }
- } else {
- pos.X += width/4;
-
- v2s32 secondpos = pos;
- pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
-
- if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
- drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
- mainlist, playeritem + 1, 0);
- drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
- hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
- }
- }
-
- //////////////////////////// compatibility code to be removed //////////////
- // this is ugly as hell but there's no other way to keep compatibility to
- // old servers
- if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
- drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
- floor(1 * (float) m_screensize.Y + 0.5)),
- HUD_CORNER_UPPER, 0, "heart.png",
- player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
- }
-
- if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
- (player->getBreath() < 11)) {
- drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
- floor(1 * (float) m_screensize.Y + 0.5)),
- HUD_CORNER_UPPER, 0, "bubble.png",
- player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
- }
- ////////////////////////////////////////////////////////////////////////////
-}
-
-
-void Hud::drawCrosshair()
-{
- if (use_crosshair_image) {
- video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
- v2u32 size = crosshair->getOriginalSize();
- v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
- m_displaycenter.Y - (size.Y / 2));
- driver->draw2DImage(crosshair, lsize,
- core::rect<s32>(0, 0, size.X, size.Y),
- 0, crosshair_argb, true);
- } else {
- driver->draw2DLine(m_displaycenter - v2s32(10, 0),
- m_displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(m_displaycenter - v2s32(0, 10),
- m_displaycenter + v2s32(0, 10), crosshair_argb);
- }
-}
-
-void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
-{
- m_camera_offset = camera_offset;
- m_selection_pos = pos;
- m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
-}
-
-void Hud::drawSelectionMesh()
-{
- if (!m_use_selection_mesh) {
- // Draw 3D selection boxes
- video::SMaterial oldmaterial = driver->getMaterial2D();
- driver->setMaterial(m_selection_material);
- for (std::vector<aabb3f>::const_iterator
- i = m_selection_boxes.begin();
- i != m_selection_boxes.end(); ++i) {
- aabb3f box = aabb3f(
- i->MinEdge + m_selection_pos_with_offset,
- i->MaxEdge + m_selection_pos_with_offset);
-
- u32 r = (selectionbox_argb.getRed() *
- m_selection_mesh_color.getRed() / 255);
- u32 g = (selectionbox_argb.getGreen() *
- m_selection_mesh_color.getGreen() / 255);
- u32 b = (selectionbox_argb.getBlue() *
- m_selection_mesh_color.getBlue() / 255);
- driver->draw3DBox(box, video::SColor(255, r, g, b));
- }
- driver->setMaterial(oldmaterial);
- } else if (m_selection_mesh) {
- // Draw selection mesh
- video::SMaterial oldmaterial = driver->getMaterial2D();
- driver->setMaterial(m_selection_material);
- setMeshColor(m_selection_mesh, m_selection_mesh_color);
- video::SColor face_color(0,
- MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
- MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
- MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
- setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
- face_color);
- scene::IMesh* mesh = cloneMesh(m_selection_mesh);
- translateMesh(mesh, m_selection_pos_with_offset);
- u32 mc = m_selection_mesh->getMeshBufferCount();
- for (u32 i = 0; i < mc; i++) {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- driver->drawMeshBuffer(buf);
- }
- mesh->drop();
- driver->setMaterial(oldmaterial);
- }
-}