+/******************************************************************************/
+int guiLuaApi::l_sound_play(lua_State *L) {
+ GUIEngine* engine = get_engine(L);
+
+ SimpleSoundSpec spec;
+ if(lua_isnil(L, 1))
+ {
+ } else if(lua_istable(L, 1)){
+ lua_getfield(L, 1, "name");
+ if(lua_isstring(L, -1)){
+ size_t len = 0;
+ spec.name = lua_tolstring(L, -1, &len);
+ }
+ lua_pop(L, 1);
+
+ //luaL_checkfloat(L, 1, "gain", spec.gain);
+ lua_getfield(L, 1, "gain");
+ if(lua_isnumber(L, -1)){
+ spec.gain = lua_tonumber(L, -1);
+ }
+ lua_pop(L, 1);
+ } else if(lua_isstring(L, 1)){
+ spec.name = luaL_checkstring(L, 1);
+ }
+ bool looped = lua_toboolean(L, 2);
+
+ u32 handle = engine->playSound(spec, looped);
+
+ lua_pushinteger(L, handle);
+
+ return 1;
+}
+
+/******************************************************************************/
+int guiLuaApi::l_sound_stop(lua_State *L) {
+ GUIEngine* engine = get_engine(L);
+
+ u32 handle = luaL_checkinteger(L, 1);
+ engine->stopSound(handle);
+
+ return 1;
+}
+