+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !frame_loop);
+ return os.str();
+}
+
+std::string gob_cmd_update_animation_speed(float frame_speed)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
+ // parameters
+ writeF1000(os, frame_speed);