+std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
+ float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
+ // parameters
+ writeF1000(os, physics_override_speed);
+ writeF1000(os, physics_override_jump);
+ writeF1000(os, physics_override_gravity);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !sneak);
+ writeU8(os, !sneak_glitch);
+ writeU8(os, !new_move);
+ return os.str();
+}
+
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ANIMATION);
+ // parameters
+ writeV2F1000(os, frames);
+ writeF1000(os, frame_speed);
+ writeF1000(os, frame_blend);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !frame_loop);
+ return os.str();
+}
+
+std::string gob_cmd_update_animation_speed(float frame_speed)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
+ // parameters
+ writeF1000(os, frame_speed);
+ return os.str();
+}