+std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
+ float physics_override_gravity, bool sneak, bool sneak_glitch)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
+ // parameters
+ writeF1000(os, physics_override_speed);
+ writeF1000(os, physics_override_jump);
+ writeF1000(os, physics_override_gravity);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !sneak);
+ writeU8(os, !sneak_glitch);
+ return os.str();
+}
+
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ANIMATION);
+ // parameters
+ writeV2F1000(os, frames);
+ writeF1000(os, frame_speed);
+ writeF1000(os, frame_blend);
+ return os.str();
+}
+
+std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
+ // parameters
+ os<<serializeString(bone);
+ writeV3F1000(os, position);
+ writeV3F1000(os, rotation);
+ return os.str();
+}
+
+std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
+ // parameters
+ writeS16(os, parent_id);
+ os<<serializeString(bone);
+ writeV3F1000(os, position);
+ writeV3F1000(os, rotation);
+ return os.str();
+}