+void the_game(bool *kill,
+ bool random_input,
+ InputHandler *input,
+ IrrlichtDevice *device,
+ const std::string &map_dir,
+ const std::string &playername,
+ const std::string &password,
+ const std::string &address, // If "", local server is used
+ u16 port,
+ std::string &error_message,
+ ChatBackend &chat_backend,
+ bool *reconnect_requested,
+ const SubgameSpec &gamespec, // Used for local game
+ bool simple_singleplayer_mode);
+
+#endif