-int game_event(game_t *game, const SDL_Event *event);
-int game_input(game_t *game,
+int game_render(const Game *game);
+int game_sound(Game *game);
+int game_update(Game *game, float delta_time);
+
+int game_event(Game *game, const SDL_Event *event);
+int game_input(Game *game,