-game_t *create_game(const char *platforms_file_path,
- sound_medium_t *sound_medium);
-void destroy_game(game_t *game);
+Game *create_game(const char *platforms_file_path,
+ const char *sound_sample_files[],
+ size_t sound_sample_files_count,
+ SDL_Renderer *renderer);
+void destroy_game(Game *game);