+ // camera->getPosition is not enough for 3rd person views
+ v3f camera_node_position = camera->getCameraNode()->getPosition();
+ v3s16 camera_offset = camera->getOffset();
+ camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
+ camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
+ camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
+ clouds->update(camera_node_position,
+ sky->getCloudColor());
+ if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
+ !flags.force_fog_off) {
+ // if inside clouds, and fog enabled, use that as sky
+ // color(s)
+ video::SColor clouds_dark = clouds->getColor()
+ .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
+ sky->overrideColors(clouds_dark, clouds->getColor());
+ sky->setBodiesVisible(false);
+ runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
+ // do not draw clouds after all
+ clouds->setVisible(false);
+ }