+
+ /*
+ Wait until content has been received
+ */
+ bool got_content = false;
+ {
+ float frametime = 0.033;
+ const float timeout = 5.0;
+ float time_counter = 0.0;
+ for(;;)
+ {
+ // Update client and server
+ client.step(frametime);
+ if(server != NULL)
+ server->step(frametime);
+
+ // End condition
+ if(client.texturesReceived() &&
+ client.tooldefReceived() &&
+ client.nodedefReceived()){
+ got_content = true;
+ break;
+ }
+ // Break conditions
+ if(!client.connectedAndInitialized())
+ break;
+ if(time_counter >= timeout)
+ break;
+
+ // Display status
+ std::wostringstream ss;
+ ss<<L"Waiting content... (continuing anyway in ";
+ ss<<(int)(timeout - time_counter + 1.0);
+ ss<<L" seconds)\n";
+
+ ss<<(client.tooldefReceived()?L"[X]":L"[ ]");
+ ss<<L" Tool definitions\n";
+ ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
+ ss<<L" Node definitions\n";
+ //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
+ ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
+ ss<<L" Textures\n";
+
+ draw_load_screen(ss.str(), driver, font);
+
+ // Delay a bit
+ sleep_ms(1000*frametime);
+ time_counter += frametime;
+ }
+ }