+
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
+{
+ trace_assert(sound_samples);
+
+ if (level_editor) {
+ if (level_editor->bell) {
+ level_editor->bell = 0;
+ sound_samples_play_sound(sound_samples, 2);
+ }
+
+ if (level_editor->click) {
+ level_editor->click = 0;
+ sound_samples_play_sound(sound_samples, 3);
+ }
+
+ if (level_editor->save) {
+ level_editor->save = 0;
+ sound_samples_play_sound(sound_samples, 4);
+ }
+ }
+}