-
- level_editor->player_layer =
- create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
-
- level_editor->platforms_layer = PUSH_LT(
- lt,
- create_rect_layer("platform", cursor),
- destroy_rect_layer);
- if (level_editor->platforms_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->goals_layer = PUSH_LT(
- lt,
- create_point_layer("goal"),
- destroy_point_layer);
- if (level_editor->goals_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->lava_layer = PUSH_LT(
- lt,
- create_rect_layer("lava", cursor),
- destroy_rect_layer);
- if (level_editor->lava_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->back_platforms_layer = PUSH_LT(
- lt,
- create_rect_layer("back_platform", cursor),
- destroy_rect_layer);
- if (level_editor->back_platforms_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->boxes_layer = PUSH_LT(
- lt,
- create_rect_layer("box", cursor),
- destroy_rect_layer);
- if (level_editor->boxes_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->label_layer = PUSH_LT(
- lt,
- create_label_layer("label"),
- destroy_label_layer);
- if (level_editor->label_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->regions_layer = PUSH_LT(
- lt,
- create_rect_layer("region", cursor),
- destroy_rect_layer);
- if (level_editor->regions_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
- level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
- level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
- level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+ level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
+ level_editor->platforms_layer = create_rect_layer("platform", cursor);
+ level_editor->goals_layer = create_point_layer("goal"),
+ level_editor->lava_layer = create_rect_layer("lava", cursor);
+ level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
+ level_editor->boxes_layer = create_rect_layer("box", cursor);
+ level_editor->label_layer = create_label_layer("label");
+ level_editor->regions_layer = create_rect_layer("region", cursor),
+
+ level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+ level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+ level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+ level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);