- Camera *camera);
-int point_layer_mouse_button(PointLayer *point_layer,
- const SDL_MouseButtonEvent *event,
- const Camera *camera,
- Color color);
-int point_layer_keyboard(PointLayer *point_layer,
- const SDL_KeyboardEvent *event);
+ Camera *camera,
+ int active);
+int point_layer_event(PointLayer *point_layer,
+ const SDL_Event *event,
+ const Camera *camera);
+
+int point_layer_dump_stream(const PointLayer *point_layer,
+ FILE *filedump);