- Camera *camera);
-int player_layer_mouse_button(PlayerLayer *player_layer,
- const SDL_MouseButtonEvent *mouse_button);
-int player_layer_mouse_motion(PlayerLayer *player_layer,
- const SDL_MouseMotionEvent *mouse_motion);
+ const Camera *camera,
+ int active);
+int player_layer_event(PlayerLayer *player_layer,
+ const SDL_Event *event,
+ const Camera *camera,
+ UndoHistory *undo_history);
+
+int player_layer_dump_stream(const PlayerLayer *player_layer,
+ FILE *filedump);