if (camera->debug_mode) {
if (SDL_SetRenderDrawColor(camera->renderer, sdl_color.r, sdl_color.g, sdl_color.b, sdl_color.a / 2) < 0) {
throw_error(ERROR_TYPE_SDL2);
if (camera->debug_mode) {
if (SDL_SetRenderDrawColor(camera->renderer, sdl_color.r, sdl_color.g, sdl_color.b, sdl_color.a / 2) < 0) {
throw_error(ERROR_TYPE_SDL2);