- virtual void addPlayer(Player *player);
- void removePlayer(Player *player);
- Player * getPlayer(u16 peer_id);
- Player * getPlayer(const char *name);
- Player * getRandomConnectedPlayer();
- Player * getNearestConnectedPlayer(v3f pos);
- std::vector<Player*> getPlayers();
- std::vector<Player*> getPlayers(bool ignore_disconnected);
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