+ settings->setDefault("wanted_fps", "30");
+ settings->setDefault("fps_max", "60");
+ settings->setDefault("viewing_range_nodes_max", "300");
+ settings->setDefault("viewing_range_nodes_min", "15");
+ settings->setDefault("screenW", "800");
+ settings->setDefault("screenH", "600");
+ settings->setDefault("address", "");
+ settings->setDefault("random_input", "false");
+ settings->setDefault("client_unload_unused_data_timeout", "600");
+ settings->setDefault("enable_fog", "true");
+ settings->setDefault("fov", "72");
+ settings->setDefault("view_bobbing", "true");
+ settings->setDefault("new_style_water", "false");
+ settings->setDefault("new_style_leaves", "false");
+ settings->setDefault("smooth_lighting", "true");
+ settings->setDefault("frametime_graph", "false");
+ settings->setDefault("enable_texture_atlas", "true");
+ settings->setDefault("texture_path", "");
+ settings->setDefault("video_driver", "opengl");
+ settings->setDefault("free_move", "false");
+ settings->setDefault("continuous_forward", "false");
+ settings->setDefault("fast_move", "false");
+ settings->setDefault("invert_mouse", "false");
+ settings->setDefault("enable_farmesh", "false");
+ settings->setDefault("enable_clouds", "true");
+ settings->setDefault("invisible_stone", "false");
+ settings->setDefault("screenshot_path", ".");
+ settings->setDefault("view_bobbing_amount", "1.0");
+ settings->setDefault("enable_3d_clouds", "false");
+ settings->setDefault("opaque_water", "false");
+
+ // Server stuff
+ // "map-dir" doesn't exist by default.
+ settings->setDefault("motd", "");
+ settings->setDefault("max_users", "20");
+ settings->setDefault("strict_protocol_version_checking", "true");
+ settings->setDefault("creative_mode", "false");
+ settings->setDefault("enable_damage", "true");
+ settings->setDefault("only_peaceful_mobs", "false");
+ settings->setDefault("fixed_map_seed", "");
+ settings->setDefault("give_initial_stuff", "false");
+ settings->setDefault("default_password", "");
+ settings->setDefault("default_privs", "build, shout");