+ settings->setDefault("enable_register_confirmation", "true");
+
+ // Cheat Menu
+ settings->setDefault("cheat_menu_font", "FM_Standard");
+ settings->setDefault("cheat_menu_bg_color", "(45, 45, 68)");
+ settings->setDefault("cheat_menu_bg_color_alpha", "173");
+ settings->setDefault("cheat_menu_active_bg_color", "(0, 0, 0)");
+ settings->setDefault("cheat_menu_active_bg_color_alpha", "210");
+ settings->setDefault("cheat_menu_font_color", "(255, 255, 255)");
+ settings->setDefault("cheat_menu_font_color_alpha", "195");
+ settings->setDefault("cheat_menu_selected_font_color", "(255, 255, 255)");
+ settings->setDefault("cheat_menu_selected_font_color_alpha", "235");
+
+ // Cheats
+ settings->setDefault("xray", "false");
+ settings->setDefault("xray_nodes", "default:stone,mcl_core:stone");
+ settings->setDefault("fullbright", "false");
+ settings->setDefault("priv_bypass", "true");
+ settings->setDefault("freecam", "false");
+ settings->setDefault("prevent_natural_damage", "true");
+ settings->setDefault("freecam", "false");
+ settings->setDefault("killaura", "false");
+ settings->setDefault("no_hurt_cam", "false");
+ settings->setDefault("increase_tool_range", "true");
+ settings->setDefault("increase_tool_range_plus", "false");
+ settings->setDefault("hud_flags_bypass", "true");
+ settings->setDefault("antiknockback", "false");
+ settings->setDefault("entity_speed", "false");
+ settings->setDefault("autodig", "false");
+ settings->setDefault("jesus", "false");
+ settings->setDefault("fastplace", "false");
+ settings->setDefault("autoplace", "false");
+ settings->setDefault("instant_break", "false");
+ settings->setDefault("no_night", "false");
+ settings->setDefault("coords", "false");
+ settings->setDefault("point_liquids", "false");
+ settings->setDefault("log_particles", "false");
+ settings->setDefault("spamclick", "false");
+ settings->setDefault("no_force_rotate", "false");
+ settings->setDefault("no_slow", "false");
+ settings->setDefault("float_above_parent", "false");
+ settings->setDefault("ignore_status_messages", "true");
+ settings->setDefault("mark_deathmessages", "true");
+ settings->setDefault("autosneak", "false");
+ settings->setDefault("autoeject", "false");
+ settings->setDefault("eject_items", "");
+ settings->setDefault("autotool", "false");
+ settings->setDefault("autorespawn", "false");
+ settings->setDefault("next_item", "false");
+ settings->setDefault("scaffold", "false");
+ settings->setDefault("scaffold_plus", "false");
+ settings->setDefault("block_water", "false");
+ settings->setDefault("autotnt", "false");
+ settings->setDefault("replace", "false");
+ settings->setDefault("crystal_pvp", "false");
+ settings->setDefault("autototem", "false");
+ settings->setDefault("dont_point_nodes", "false");
+ settings->setDefault("strip", "false");
+ settings->setDefault("autorefill", "false");
+ settings->setDefault("nuke", "false");
+ settings->setDefault("chat_color", "rainbow");
+ settings->setDefault("use_chat_color", "false");
+ settings->setDefault("chat_reverse", "false");
+ settings->setDefault("forcefield", "false");
+ settings->setDefault("friendlist", "");
+ settings->setDefault("cheat_hud", "true");
+ settings->setDefault("node_esp_nodes", "");
+ settings->setDefault("autosprint", "false");
+ settings->setDefault("override_speed", "false");
+ settings->setDefault("override_jump", "false");
+ settings->setDefault("override_gravity", "false");
+ settings->setDefault("override_speed_factor", "1.2");
+ settings->setDefault("override_jump_factor", "2.0");
+ settings->setDefault("override_gravity_factor", "0.9");
+ settings->setDefault("jetpack", "false");
+ settings->setDefault("autohit", "false");
+ settings->setDefault("antislip", "false");
+ settings->setDefault("enable_entity_esp", "false");
+ settings->setDefault("enable_entity_tracers", "false");
+ settings->setDefault("enable_player_esp", "false");
+ settings->setDefault("enable_player_tracers", "false");
+ settings->setDefault("enable_node_esp", "false");
+ settings->setDefault("enable_node_tracers", "false");
+ settings->setDefault("entity_esp_color", "(255, 255, 255)");
+ settings->setDefault("player_esp_color", "(0, 255, 0)");