- void setAnimations(v2f frames, float frame_speed, float frame_blend);
- void setBonePosRot(std::string bone, v3f position, v3f rotation);
- void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation);
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
+ void setBonePosition(std::string bone, v3f position, v3f rotation);
+ void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);