+
+struct PlayerHPChangeReason {
+ enum Type : u8 {
+ SET_HP,
+ PLAYER_PUNCH,
+ FALL,
+ NODE_DAMAGE,
+ DROWNING,
+ RESPAWN
+ };
+
+ Type type = SET_HP;
+ ServerActiveObject *object;
+ bool from_mod = false;
+ int lua_reference = -1;
+
+ bool setTypeFromString(const std::string &typestr)
+ {
+ if (typestr == "set_hp")
+ type = SET_HP;
+ else if (typestr == "punch")
+ type = PLAYER_PUNCH;
+ else if (typestr == "fall")
+ type = FALL;
+ else if (typestr == "node_damage")
+ type = NODE_DAMAGE;
+ else if (typestr == "drown")
+ type = DROWNING;
+ else if (typestr == "respawn")
+ type = RESPAWN;
+ else
+ return false;
+
+ return true;
+ }
+
+ std::string getTypeAsString() const
+ {
+ switch (type) {
+ case PlayerHPChangeReason::SET_HP:
+ return "set_hp";
+ case PlayerHPChangeReason::PLAYER_PUNCH:
+ return "punch";
+ case PlayerHPChangeReason::FALL:
+ return "fall";
+ case PlayerHPChangeReason::NODE_DAMAGE:
+ return "node_damage";
+ case PlayerHPChangeReason::DROWNING:
+ return "drown";
+ case PlayerHPChangeReason::RESPAWN:
+ return "respawn";
+ default:
+ return "?";
+ }
+ }
+
+ PlayerHPChangeReason(Type type, ServerActiveObject *object=NULL):
+ type(type), object(object)
+ {}
+};