- if(protocol_version >= 15)
- {
- writeU8(os, 1); // version
- os<<serializeString(m_player->getName()); // name
- writeU8(os, 1); // is_player
- writeS16(os, getId()); //id
- writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
- writeF1000(os, m_yaw);
- writeS16(os, getHP());
-
- std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
- msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
- msg_os << serializeLongString(gob_cmd_update_animation(
- m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
- for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
- (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
- }
- msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
- m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
- msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
- m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
- m_physics_override_sneak_glitch)); // 5
- // (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
- msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
- int message_count = 6 + m_bone_position.size();
- for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
- ii != m_attachment_child_ids.end(); ++ii) {
- if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
- message_count++;
- msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
- obj->getClientInitializationData(protocol_version)));
- }
- }
-
- writeU8(os, message_count);
- os.write(msg_os.str().c_str(), msg_os.str().size());
+ // Protocol >= 15
+ writeU8(os, 1); // version
+ os << serializeString(m_player->getName()); // name
+ writeU8(os, 1); // is_player
+ writeS16(os, getId()); //id
+ writeV3F1000(os, m_base_position);
+ writeF1000(os, m_yaw);
+ writeS16(os, getHP());
+
+ std::ostringstream msg_os(std::ios::binary);
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+ msg_os << serializeLongString(gob_cmd_update_animation(
+ m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
+ for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
+ ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
+ msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
+ (*ii).second.X, (*ii).second.Y)); // m_bone_position.size