-
- if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
- accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
- else
- accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- /*// Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- // Do collision damage
- float tolerance = BS*30;
- float factor = BS*0.5;
- v3f speed_diff = old_speed - m_speed_f;
- // Increase effect in X and Z
- speed_diff.X *= 2;
- speed_diff.Z *= 2;
- float vel = speed_diff.getLength();
- if(vel > tolerance)
- {
- f32 damage_f = (vel - tolerance)/BS*factor;
- u16 damage = (u16)(damage_f+0.5);
- doDamage(damage);
- }
-
- setBasePosition(pos_f);
-
- if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string Oerkki1SAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string Oerkki1SAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // hp
- writeU8(os, m_hp);
- return os.str();
-}
-
-void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
- m_speed_f += dir*12*BS;
-
- // "Material" groups of the object
- ItemGroupList groups;
- groups["snappy"] = 1;
- groups["choppy"] = 1;
- groups["fleshy"] = 3;
-
- IItemDefManager *idef = m_env->getGameDef()->idef();
- ItemStack punchitem = puncher->getWieldedItem();
- ToolCapabilities tp = punchitem.getToolCapabilities(idef);
-
- HitParams hit_params = getHitParams(groups, &tp,
- time_from_last_punch);
-
- doDamage(hit_params.hp);
- if(g_settings->getBool("creative_mode") == false)
- {
- punchitem.addWear(hit_params.wear, idef);
- puncher->setWieldedItem(punchitem);
- }
-}
-
-void Oerkki1SAO::doDamage(u16 d)
-{
- infostream<<"oerkki damage: "<<d<<std::endl;
-
- if(d < m_hp)
- {
- m_hp -= d;
- }
- else
- {
- // Die
- m_hp = 0;
- m_removed = true;
- }
-
- {
- std::ostringstream os(std::ios::binary);
- // command (1 = damage)
- writeU8(os, 1);
- // amount
- writeU8(os, d);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-/*
- FireflySAO
-*/
-
-// Prototype
-FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
-
-FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
-}
-
-ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- return new FireflySAO(env, pos);
-}
-
-void FireflySAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
- }
-
- /*
- The AI
- */
-
- // Apply (less) gravity
- m_speed_f.Y -= dtime*3*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
- {
- player_is_close = true;
- break;
- }
- }
-
- m_is_active = player_is_close;
-
- if(player_is_close == false)
- {
- m_speed_f.X = 0;
- m_speed_f.Z = 0;
- }
- else
- {
- // Move around
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- f32 speed = BS/2;
- m_speed_f.X = speed * dir.X;
- m_speed_f.Z = speed * dir.Z;
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 1.0;
- m_speed_f.Y = 5.0*BS;
- }
- }
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- setBasePosition(pos_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string FireflySAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string FireflySAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- return os.str();
-}
-
-/*
- MobV2SAO
-*/
-
-// Prototype
-MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
-
-MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
- Settings *init_properties):
- ServerActiveObject(env, pos),
- m_move_type("ground_nodes"),
- m_speed(0,0,0),
- m_last_sent_position(0,0,0),
- m_oldpos(0,0,0),
- m_yaw(0),
- m_counter1(0),
- m_counter2(0),
- m_age(0),
- m_touching_ground(false),
- m_hp(10),
- m_walk_around(false),
- m_walk_around_timer(0),
- m_next_pos_exists(false),
- m_shoot_reload_timer(0),
- m_shooting(false),
- m_shooting_timer(0),
- m_falling(false),
- m_disturb_timer(100000),
- m_random_disturb_timer(0),
- m_shoot_y(0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_properties = new Settings();
- if(init_properties)
- m_properties->update(*init_properties);
-
- m_properties->setV3F("pos", pos);
-
- setPropertyDefaults();
- readProperties();
-}
-
-MobV2SAO::~MobV2SAO()
-{
- delete m_properties;
-}
-
-ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- Settings properties;
- properties.parseConfigLines(is, "MobArgsEnd");
- MobV2SAO *o = new MobV2SAO(env, pos, &properties);
- return o;
-}
-
-std::string MobV2SAO::getStaticData()
-{
- updateProperties();
-
- std::ostringstream os(std::ios::binary);
- m_properties->writeLines(os);
- return os.str();
-}
-
-std::string MobV2SAO::getClientInitializationData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
-
- updateProperties();
-
- std::ostringstream os(std::ios::binary);
-
- // version
- writeU8(os, 0);
-
- Settings client_properties;
-
- /*client_properties.set("version", "0");
- client_properties.updateValue(*m_properties, "pos");
- client_properties.updateValue(*m_properties, "yaw");
- client_properties.updateValue(*m_properties, "hp");*/
-
- // Just send everything for simplicity
- client_properties.update(*m_properties);
-
- std::ostringstream os2(std::ios::binary);
- client_properties.writeLines(os2);
- compressZlib(os2.str(), os);
-
- return os.str();
-}
-
-bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
-{
- for(int dx=0; dx<size.X; dx++)
- for(int dy=0; dy<size.Y; dy++)
- for(int dz=0; dz<size.Z; dz++){
- v3s16 dp(dx, dy, dz);
- v3s16 p = p0 + dp;
- MapNode n = map->getNodeNoEx(p);
- if(n.getContent() != CONTENT_AIR)
- return false;
- }
- return true;
-}
-
-bool checkWalkablePosition(Map *map, v3s16 p0)
-{
- v3s16 p = p0 + v3s16(0,-1,0);
- MapNode n = map->getNodeNoEx(p);
- if(n.getContent() != CONTENT_AIR)
- return true;
- return false;
-}
-
-bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
-{
- if(!checkFreePosition(map, p0, size))
- return false;
- if(!checkWalkablePosition(map, p0))
- return false;
- return true;
-}
-
-static void get_random_u32_array(u32 a[], u32 len)
-{
- u32 i, n;
- for(i=0; i<len; i++)
- a[i] = i;
- n = len;
- while(n > 1){
- u32 k = myrand() % n;
- n--;
- u32 temp = a[n];
- a[n] = a[k];
- a[k] = temp;
- }
-}
-
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
-static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
-{
- core::map<v3s16, MapBlock*> modified_blocks;
-
- for(int dx=0; dx<size.X; dx++)
- for(int dy=0; dy<size.Y; dy++)
- for(int dz=0; dz<size.Z; dz++){
- v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
- v3s16 p = p0 + dp;
- MapNode n = map->getNodeNoEx(p);
- if(n.getContent() == CONTENT_IGNORE)
- continue;
- //map->removeNodeWithEvent(p);
- map->removeNodeAndUpdate(p, modified_blocks);
- }
-
- // Send a MEET_OTHER event
- MapEditEvent event;
- event.type = MEET_OTHER;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- event.modified_blocks.insert(p, true);
- }
- map->dispatchEvent(&event);
-}
-
-void MobV2SAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
-
- assert(m_env);
- Map *map = &m_env->getMap();
-
- m_age += dtime;
-
- if(m_die_age >= 0.0 && m_age >= m_die_age){
- m_removed = true;
- return;
- }
-
- m_random_disturb_timer += dtime;
- if(m_random_disturb_timer >= 5.0)
- {
- m_random_disturb_timer = 0;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- f32 dist = m_base_position.getDistanceFrom(playerpos);
- if(dist < BS*16)
- {
- if(myrand_range(0,3) == 0){
- actionstream<<"Mob id="<<m_id<<" at "
- <<PP(m_base_position/BS)
- <<" got randomly disturbed by "
- <<player->getName()<<std::endl;
- m_disturbing_player = player->getName();
- m_disturb_timer = 0;
- break;
- }
- }
- }
- }
-
- Player *disturbing_player =
- m_env->getPlayer(m_disturbing_player.c_str());
- v3f disturbing_player_off = v3f(0,1,0);
- v3f disturbing_player_norm = v3f(0,1,0);
- float disturbing_player_distance = 1000000;
- float disturbing_player_dir = 0;
- if(disturbing_player){
- disturbing_player_off =
- disturbing_player->getPosition() - m_base_position;
- disturbing_player_distance = disturbing_player_off.getLength();
- disturbing_player_norm = disturbing_player_off;
- disturbing_player_norm.normalize();
- disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
- disturbing_player_norm.X);
- }
-
- m_disturb_timer += dtime;
-
- if(!m_falling)
- {
- m_shooting_timer -= dtime;
- if(m_shooting_timer <= 0.0 && m_shooting){
- m_shooting = false;
-
- std::string shoot_type = m_properties->get("shoot_type");
- v3f shoot_pos(0,0,0);
- shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
- if(shoot_type == "fireball"){
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- dir.Y = m_shoot_y;
- dir.normalize();
- v3f speed = dir * BS * 10.0;
- v3f pos = m_base_position + shoot_pos;
- infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
- <<" shooting fireball from "<<PP(pos)
- <<" at speed "<<PP(speed)<<std::endl;
- Settings properties;
- properties.set("looks", "fireball");
- properties.setV3F("speed", speed);
- properties.setFloat("die_age", 5.0);
- properties.set("move_type", "constant_speed");
- properties.setFloat("hp", 1000);
- properties.set("lock_full_brightness", "true");
- properties.set("player_hit_damage", "9");
- properties.set("player_hit_distance", "2");
- properties.set("player_hit_interval", "1");
- ServerActiveObject *obj = new MobV2SAO(m_env,
- pos, &properties);
- //m_env->addActiveObjectAsStatic(obj);
- m_env->addActiveObject(obj);
- } else {
- infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
- <<": Unknown shoot_type="<<shoot_type
- <<std::endl;
- }
- }
-
- m_shoot_reload_timer += dtime;
-
- float reload_time = 15.0;
- if(m_disturb_timer <= 15.0)
- reload_time = 3.0;
-
- bool shoot_without_player = false;
- if(m_properties->getBool("mindless_rage"))
- shoot_without_player = true;
-
- if(!m_shooting && m_shoot_reload_timer >= reload_time &&
- !m_next_pos_exists &&
- (m_disturb_timer <= 60.0 || shoot_without_player))
- {
- m_shoot_y = 0;
- if(m_disturb_timer < 60.0 && disturbing_player &&
- disturbing_player_distance < 16*BS &&
- fabs(disturbing_player_norm.Y) < 0.8){
- m_yaw = disturbing_player_dir;
- sendPosition();
- m_shoot_y += disturbing_player_norm.Y;
- } else {
- m_shoot_y = 0.01 * myrand_range(-30,10);
- }
- m_shoot_reload_timer = 0.0;
- m_shooting = true;
- m_shooting_timer = 1.5;
- {
- std::ostringstream os(std::ios::binary);
- // command (2 = shooting)
- writeU8(os, 2);
- // time
- writeF1000(os, m_shooting_timer + 0.1);
- // bright?
- writeU8(os, true);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
- }
- }
-
- if(m_move_type == "ground_nodes")
- {
- if(!m_shooting){
- m_walk_around_timer -= dtime;
- if(m_walk_around_timer <= 0.0){
- m_walk_around = !m_walk_around;
- if(m_walk_around)
- m_walk_around_timer = 0.1*myrand_range(10,50);
- else
- m_walk_around_timer = 0.1*myrand_range(30,70);
- }
- }
-
- /* Move */
- if(m_next_pos_exists){
- v3f pos_f = m_base_position;
- v3f next_pos_f = intToFloat(m_next_pos_i, BS);
-
- v3f v = next_pos_f - pos_f;
- m_yaw = atan2(v.Z, v.X) / PI * 180;
-
- v3f diff = next_pos_f - pos_f;
- v3f dir = diff;
- dir.normalize();
- float speed = BS * 0.5;
- if(m_falling)
- speed = BS * 3.0;
- dir *= dtime * speed;
- bool arrived = false;
- if(dir.getLength() > diff.getLength()){
- dir = diff;
- arrived = true;
- }
- pos_f += dir;
- m_base_position = pos_f;
-
- if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
- m_next_pos_exists = false;
- }
- }
-
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
-
- if(!m_next_pos_exists){
- /* Check whether to drop down */
- if(checkFreePosition(map,
- pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
- m_next_pos_i = pos_i + v3s16(0,-1,0);
- m_next_pos_exists = true;
- m_falling = true;
- } else {
- m_falling = false;
- }
- }
-
- if(m_walk_around)
- {
- if(!m_next_pos_exists){
- /* Find some position where to go next */
- v3s16 dps[3*3*3];
- int num_dps = 0;
- for(int dx=-1; dx<=1; dx++)
- for(int dy=-1; dy<=1; dy++)
- for(int dz=-1; dz<=1; dz++){
- if(dx == 0 && dy == 0)
- continue;
- if(dx != 0 && dz != 0 && dy != 0)
- continue;
- dps[num_dps++] = v3s16(dx,dy,dz);
- }
- u32 order[3*3*3];
- get_random_u32_array(order, num_dps);
- for(int i=0; i<num_dps; i++){
- v3s16 p = dps[order[i]] + pos_i;
- bool is_free = checkFreeAndWalkablePosition(map,
- p + pos_size_off, size_blocks);
- if(!is_free)
- continue;
- m_next_pos_i = p;
- m_next_pos_exists = true;
- break;
- }
- }
- }
- }
- else if(m_move_type == "constant_speed")
- {
- m_base_position += m_speed * dtime;
-
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(!free){
- explodeSquare(map, pos_i, v3s16(3,3,3));
- m_removed = true;
- return;
- }
- }
- else
- {
- errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
- <<m_move_type<<"\""<<std::endl;
- }
-
- if(send_recommended == false)
- return;
-
- if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- sendPosition();
- }
-}
-
-void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
-
- // A quick hack; SAO description is player name for player
- std::string playername = puncher->getDescription();
-
- Map *map = &m_env->getMap();
-
- actionstream<<playername<<" punches mob id="<<m_id
- <<" at "<<PP(m_base_position/BS)<<std::endl;
-
- m_disturb_timer = 0;
- m_disturbing_player = playername;
- m_next_pos_exists = false; // Cancel moving immediately
-
- m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
- v3f new_base_position = m_base_position + dir * BS;
- {
- v3s16 pos_i = floatToInt(new_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(free)
- m_base_position = new_base_position;
- }
- sendPosition();
-
-
- // "Material" groups of the object
- ItemGroupList groups;
- groups["snappy"] = 1;
- groups["choppy"] = 1;
- groups["fleshy"] = 3;
-
- IItemDefManager *idef = m_env->getGameDef()->idef();
- ItemStack punchitem = puncher->getWieldedItem();
- ToolCapabilities tp = punchitem.getToolCapabilities(idef);
-
- HitParams hit_params = getHitParams(groups, &tp,
- time_from_last_punch);
-
- doDamage(hit_params.hp);
- if(g_settings->getBool("creative_mode") == false)
- {
- punchitem.addWear(hit_params.wear, idef);
- puncher->setWieldedItem(punchitem);
- }
-}
-
-bool MobV2SAO::isPeaceful()
-{
- return m_properties->getBool("is_peaceful");
-}
-
-void MobV2SAO::sendPosition()
-{
- m_last_sent_position = m_base_position;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
-}
-
-void MobV2SAO::setPropertyDefaults()
-{
- m_properties->setDefault("is_peaceful", "false");
- m_properties->setDefault("move_type", "ground_nodes");
- m_properties->setDefault("speed", "(0,0,0)");
- m_properties->setDefault("age", "0");
- m_properties->setDefault("yaw", "0");
- m_properties->setDefault("pos", "(0,0,0)");
- m_properties->setDefault("hp", "0");
- m_properties->setDefault("die_age", "-1");
- m_properties->setDefault("size", "(1,2)");
- m_properties->setDefault("shoot_type", "fireball");
- m_properties->setDefault("shoot_y", "0");
- m_properties->setDefault("mindless_rage", "false");
-}
-void MobV2SAO::readProperties()
-{
- m_move_type = m_properties->get("move_type");
- m_speed = m_properties->getV3F("speed");
- m_age = m_properties->getFloat("age");
- m_yaw = m_properties->getFloat("yaw");
- m_base_position = m_properties->getV3F("pos");
- m_hp = m_properties->getS32("hp");
- m_die_age = m_properties->getFloat("die_age");
- m_size = m_properties->getV2F("size");
-}
-void MobV2SAO::updateProperties()
-{
- m_properties->set("move_type", m_move_type);
- m_properties->setV3F("speed", m_speed);
- m_properties->setFloat("age", m_age);
- m_properties->setFloat("yaw", m_yaw);
- m_properties->setV3F("pos", m_base_position);
- m_properties->setS32("hp", m_hp);
- m_properties->setFloat("die_age", m_die_age);
- m_properties->setV2F("size", m_size);
-
- m_properties->setS32("version", 0);
-}