- if(!m_shooting){
- m_walk_around_timer -= dtime;
- if(m_walk_around_timer <= 0.0){
- m_walk_around = !m_walk_around;
- if(m_walk_around)
- m_walk_around_timer = 0.1*myrand_range(10,50);
- else
- m_walk_around_timer = 0.1*myrand_range(30,70);
- }
- }
-
- /* Move */
- if(m_next_pos_exists){
- v3f pos_f = m_base_position;
- v3f next_pos_f = intToFloat(m_next_pos_i, BS);
-
- v3f v = next_pos_f - pos_f;
- m_yaw = atan2(v.Z, v.X) / PI * 180;
-
- v3f diff = next_pos_f - pos_f;
- v3f dir = diff;
- dir.normalize();
- float speed = BS * 0.5;
- if(m_falling)
- speed = BS * 3.0;
- dir *= dtime * speed;
- bool arrived = false;
- if(dir.getLength() > diff.getLength()){
- dir = diff;
- arrived = true;
- }
- pos_f += dir;
- m_base_position = pos_f;
-
- if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
- m_next_pos_exists = false;
- }
- }
-
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
-
- if(!m_next_pos_exists){
- /* Check whether to drop down */
- if(checkFreePosition(map,
- pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
- m_next_pos_i = pos_i + v3s16(0,-1,0);
- m_next_pos_exists = true;
- m_falling = true;
- } else {
- m_falling = false;
- }
- }
-
- if(m_walk_around)
- {
- if(!m_next_pos_exists){
- /* Find some position where to go next */
- v3s16 dps[3*3*3];
- int num_dps = 0;
- for(int dx=-1; dx<=1; dx++)
- for(int dy=-1; dy<=1; dy++)
- for(int dz=-1; dz<=1; dz++){
- if(dx == 0 && dy == 0)
- continue;
- if(dx != 0 && dz != 0 && dy != 0)
- continue;
- dps[num_dps++] = v3s16(dx,dy,dz);
- }
- u32 order[3*3*3];
- get_random_u32_array(order, num_dps);
- for(int i=0; i<num_dps; i++){
- v3s16 p = dps[order[i]] + pos_i;
- bool is_free = checkFreeAndWalkablePosition(map,
- p + pos_size_off, size_blocks);
- if(!is_free)
- continue;
- m_next_pos_i = p;
- m_next_pos_exists = true;
- break;
- }
- }
- }
- }
- else if(m_move_type == "constant_speed")
- {
- m_base_position += m_speed * dtime;
-
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(!free){
- explodeSquare(map, pos_i, v3s16(3,3,3));
- m_removed = true;
- return;
- }
- }
- else
- {
- errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
- <<m_move_type<<"\""<<std::endl;
- }
-
- if(send_recommended == false)
- return;
-
- if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- sendPosition();
- }
-}
-
-void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
-
- // A quick hack; SAO description is player name for player
- std::string playername = puncher->getDescription();
-
- Map *map = &m_env->getMap();
-
- actionstream<<playername<<" punches mob id="<<m_id
- <<" at "<<PP(m_base_position/BS)<<std::endl;
-
- m_disturb_timer = 0;
- m_disturbing_player = playername;
- m_next_pos_exists = false; // Cancel moving immediately
-
- m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
- v3f new_base_position = m_base_position + dir * BS;
- {
- v3s16 pos_i = floatToInt(new_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(free)
- m_base_position = new_base_position;
- }
- sendPosition();
-
-
- // "Material" properties of the MobV2
- MaterialProperties mp;
- mp.diggability = DIGGABLE_NORMAL;
- mp.crackiness = -1.0;
- mp.cuttability = 1.0;
-
- ToolDiggingProperties tp;
- puncher->getWieldDiggingProperties(&tp);
-
- HittingProperties hitprop = getHittingProperties(&mp, &tp,
- time_from_last_punch);
-
- doDamage(hitprop.hp);
- puncher->damageWieldedItem(hitprop.wear);
-}
-
-bool MobV2SAO::isPeaceful()
-{
- return m_properties->getBool("is_peaceful");
-}
-
-void MobV2SAO::sendPosition()
-{
- m_last_sent_position = m_base_position;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
-}
-
-void MobV2SAO::setPropertyDefaults()
-{
- m_properties->setDefault("is_peaceful", "false");
- m_properties->setDefault("move_type", "ground_nodes");
- m_properties->setDefault("speed", "(0,0,0)");
- m_properties->setDefault("age", "0");
- m_properties->setDefault("yaw", "0");
- m_properties->setDefault("pos", "(0,0,0)");
- m_properties->setDefault("hp", "0");
- m_properties->setDefault("die_age", "-1");
- m_properties->setDefault("size", "(1,2)");
- m_properties->setDefault("shoot_type", "fireball");
- m_properties->setDefault("shoot_y", "0");
- m_properties->setDefault("mindless_rage", "false");
-}
-void MobV2SAO::readProperties()
-{
- m_move_type = m_properties->get("move_type");
- m_speed = m_properties->getV3F("speed");
- m_age = m_properties->getFloat("age");
- m_yaw = m_properties->getFloat("yaw");
- m_base_position = m_properties->getV3F("pos");
- m_hp = m_properties->getS32("hp");
- m_die_age = m_properties->getFloat("die_age");
- m_size = m_properties->getV2F("size");
-}
-void MobV2SAO::updateProperties()
-{
- m_properties->set("move_type", m_move_type);
- m_properties->setV3F("speed", m_speed);
- m_properties->setFloat("age", m_age);
- m_properties->setFloat("yaw", m_yaw);
- m_properties->setV3F("pos", m_base_position);
- m_properties->setS32("hp", m_hp);
- m_properties->setFloat("die_age", m_die_age);
- m_properties->setV2F("size", m_size);
-
- m_properties->setS32("version", 0);
-}
-
-void MobV2SAO::doDamage(u16 d)
-{
- infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
-
- if(d < m_hp)
- {
- m_hp -= d;